Reviewed · LONDON TOURS

Epic 60 Minute Free-Roam Virtual Reality Experience at Navrtar

★ 5.0 · 160 reviews 1 hour (approx.) From $69 Operated by Navrtar · Bookable on Viator
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The undead are waiting in Ealing. Navrtar packs a 60-minute free-roam VR session into a bar setting, giving you multiplayer mini-games first and a zombie battle second. I like the mix of short competitive rounds and a larger team challenge, and I like that the venue gives you somewhere to sit with a drink afterward. The main drawback is that some rounds can feel repetitive or robotic, especially if you prefer story-led games to shooting action.

This is a useful rainy-day choice for older kids, adults, and groups of up to six. You move through a 2,000-square-foot arena during the Contagion VR 2150 mission, rather than sitting in one spot with a headset. At $69.45 per person, it is not a cheap hour, but the shared arena, equipment, bar setting, and group format make it more substantial than a quick arcade game.

Key points at a glance

Epic 60 Minute Free-Roam Virtual Reality Experience at Navrtar - Key points at a glance

  • Two-part format: Start with multiplayer mini-games, then tackle a zombie-shooting mission.
  • 2,000-square-foot arena: The free-roam setup lets you move through the game area instead of playing from a fixed seat.
  • Small groups work best: The maximum group size is six, which helps keep the action team-focused.
  • Bar setting: You can buy food and drinks afterward, or play table games while comparing scores.
  • Good wet-weather plan: The activity takes place indoors at Dickens Yard in London.
  • Strong overall rating: The experience is rated 4.8 out of 5, with 96 percent of customers recommending it.

What the Navrtar experience is really like

Epic 60 Minute Free-Roam Virtual Reality Experience at Navrtar - What the Navrtar experience is really like

Navrtar is built around group play. You arrive at the venue in Dickens Yard, Longfield Avenue, London W5 2UQ, and the activity begins and ends at that same location. The entire session lasts about an hour, so it fits neatly into a London afternoon or evening without taking over your day.

The format matters. Many virtual reality attractions give you a headset and a small playing area, then leave you largely on your own. Here, the focus is on communication, quick decisions, and shared competition. You are not simply watching a virtual scene. You are working with the people beside you.

That makes this especially appealing for friends, families with older children, and groups looking for something different from another museum or pub stop. It also means the quality of your session depends partly on your group. A team that talks, moves together, and keeps its cool should get more from the game than a group that scatters in every direction.

You should also set your expectations before booking. This is action entertainment, not a thoughtful historical story or a slow exploration game. The central appeal is movement, shooting, competition, and the fun of seeing how your group performs under pressure.

A few more to weigh up in London

First half: warm-up games and quick competition

Epic 60 Minute Free-Roam Virtual Reality Experience at Navrtar - First half: warm-up games and quick competition

The opening section takes place in the first arena and uses multiplayer mini-games to get everyone ready. This is a smart way to begin because it lets you learn how the equipment works before the main mission starts.

The mini-games are also a useful social test. You can see who reacts quickly, who gives useful instructions, and who gets far too serious about a digital scoreboard. The sessions are designed to build competitive energy, so expect short challenges rather than one long story.

I like this opening because it gives the hour some variety. You do not spend the full session fighting the same enemy in the same format. The games give you a chance to warm up, get used to moving in virtual reality, and work out how your team communicates.

Still, the mini-games may not satisfy everyone. One noted criticism is that some rounds can feel stale and overly robotic. If you want every challenge to feel fresh and unpredictable, the opening section may seem less exciting after the first few rounds.

The best approach is to treat this part as practice with a score attached. Do not judge the whole session by the first game. The second half is the larger set piece, and the opening rounds help prepare you for it.

Second half: Contagion VR 2150 and the zombie attack

Epic 60 Minute Free-Roam Virtual Reality Experience at Navrtar - Second half: Contagion VR 2150 and the zombie attack

The main event is Contagion VR 2150, a post-apocalyptic zombie mission. You and your team face repeated waves of undead enemies while moving around a 2,000-square-foot arena.

That space is the key feature. Free-roam play gives the session a physical quality that you do not get from a chair-based headset game. You need to pay attention to where you are standing, where your teammates are, and where the next threat is coming from. Every shot counts, but so does your position.

The zombie theme is familiar, yet it works well for a group game. The goal is clear from the start: stay together, shoot accurately, and survive the attack. You do not need a long explanation of the setting to understand what to do.

I would expect the strongest moments to come when the group starts calling out targets and covering different directions. The game gives you a shared problem to solve, rather than six people playing separate versions of the same activity. That common goal helps explain the high overall score.

The action may be less appealing if you dislike horror themes or shooting games. The supplied information does not describe the level of scariness in detail, so you should not book this expecting a gentle fantasy adventure. The zombie premise and repeated attacks are central to the experience.

The experience also has a practical limit. A 60-minute session sounds generous for virtual reality, but the time includes both the mini-games and the zombie mission. If you want a long, story-heavy campaign, this will feel more like a compact action session.

Why a group of six is a useful size

Epic 60 Minute Free-Roam Virtual Reality Experience at Navrtar - Why a group of six is a useful size

The maximum group size is six. That is large enough for a lively team but small enough for everyone to have a role.

For a family, six people can make the activity feel like a shared contest. Older children can take part alongside adults, provided they are comfortable with the format. For friends, the small limit keeps the competition personal. You will quickly know who saved the team and who kept wandering into trouble.

A group of six also gives you a reason to reserve together rather than arrive hoping to join a larger crowd. The available information does not promise a particular group arrangement beyond the six-person maximum, so check the booking details if keeping your party together is important.

If your group is smaller, the game still has a team-based structure. The exact feel may depend on how the session is arranged, but the activity is designed for multiplayer play rather than solo sightseeing.

I would be cautious about bringing very young children. The experience is described as suitable for older kids and adults, which suggests that the equipment, movement, and zombie combat are aimed at that age range. The activity is not presented as a toddler-friendly attraction.

A completely different sort of day out:

The bar adds useful breathing room

Epic 60 Minute Free-Roam Virtual Reality Experience at Navrtar - The bar adds useful breathing room

Navrtar is not just a play area. After the action, you can use the bar area to buy food and drinks at your own expense.

This matters more than it may seem. Virtual reality can be intense, especially when you are moving around and concentrating on a fast game. Having a place to sit, cool down, and compare scores gives the outing a natural second stage.

You can also play table games while talking through the session. That makes the venue a reasonable choice for a group that wants an evening activity rather than a quick attraction with nowhere to linger.

The bar is not included in the ticket price, so budget for anything you order. The $69.45 admission covers the VR experience, not your refreshments. If you are watching costs, you can simply treat the bar as an optional add-on.

I like this setup because it keeps the social part going after the headsets come off. The best group attractions leave you with something to talk about, and a scoreboard comparison gives you an easy topic.

Is $69.45 good value for one hour?

Epic 60 Minute Free-Roam Virtual Reality Experience at Navrtar - Is $69.45 good value for one hour?

At $69.45 per person, Navrtar sits in the premium activity bracket. You are paying more than you would for a standard cinema ticket or a simple arcade visit.

The value improves if you use the whole format. Your ticket includes two different sections, a free-roam arena, multiplayer play, and the Contagion VR 2150 mission. You are also paying for a venue where you can continue the outing with food, drinks, or table games, though those cost extra.

The small maximum group size is another part of the value. A six-person limit gives the session a more private, coordinated feel than a large attraction where you barely interact with the rest of your party.

I would book it for a birthday, a group afternoon, or a rainy London day when you want one clear activity. I would think twice if you are looking for the cheapest possible entertainment, dislike zombies, or expect a full day of sightseeing for the price.

The strongest case for booking is the shared nature of the game. Six people splitting the cost are buying an hour of active entertainment and a social stop afterward. If everyone in your group is keen, the price is easier to justify. If only one or two people are excited about VR, the cost may feel high.

Getting there and choosing your time

Epic 60 Minute Free-Roam Virtual Reality Experience at Navrtar - Getting there and choosing your time

The meeting point is Navrtar at Dickens Yard, Longfield Avenue, London W5 2UQ. The venue is near public transportation, so you do not need to plan around a remote location. The activity ends where it starts, which keeps the logistics simple.

The stated opening hours are Monday through Friday, from 2 p.m. to 10 p.m. That schedule suits an after-work gathering, a school holiday outing, or an evening plan. It is less useful if your London schedule is built around a weekend visit, so check the available date and time before making other bookings.

Confirmation is sent within 48 hours, subject to availability. I would avoid placing this activity next to a fixed, nonrefundable appointment until your booking is confirmed.

A mobile ticket is provided, and the experience is offered in English. Service animals are allowed, and most people can participate. The information does not give detailed guidance about headset use, physical exertion, or other accessibility needs, so contact Navrtar directly if you need specific assistance.

Free cancellation is available up to 24 hours before the start time for a full refund. Cancellations or changes made inside that 24-hour window are not accepted for a refund, and the cut-off uses local London time.

Who should book Navrtar?

Epic 60 Minute Free-Roam Virtual Reality Experience at Navrtar - Who should book Navrtar?

I would put this near the top of the list for:

  • Older children and adults who enjoy action games
  • Groups of friends who like friendly competition
  • Families needing an indoor London activity
  • Visitors looking for a rainy-day plan
  • People who want an evening activity with food and drinks available afterward

I would be more cautious if you are sensitive to motion in virtual reality, though the supplied details do not explain how intense the movement feels. I would also skip it if zombies or shooting are not your idea of fun.

The activity is strongest when the group arrives ready to cooperate. You do not need to be a skilled gamer, but you should be willing to communicate and take part in the action. A passive spectator will get less from a free-roam team game.

The good and the less good

The main strengths are easy to identify. The free-roam arena gives the session physical energy, while the two-part structure keeps the hour from feeling completely one-note. The bar and table games make it easy to extend the outing without arranging a second venue.

The rating of 4.8 out of 5 from 160 reviews and the 96 percent recommendation figure point to a consistently positive experience. Those figures do not erase the criticism about repetitive, robotic rounds, but they suggest that the overall format works well for most groups.

The drawbacks are just as practical. The price is high for one hour. The zombie mission may feel familiar if you have played many shooting games, and the mini-games may not all have the same spark. You also need to account for drinks and food separately.

For me, the decision comes down to what you want from your London day. This is not a cultural tour or a quiet indoor escape. It is a compact, social burst of competition with a clear theme and a place to relax afterward.

Should you book this VR session?

Book Navrtar if you have a group of up to six, want an indoor activity, and like the idea of moving through a zombie game together. It is especially sensible for a rainy weekday afternoon or evening, when the 2 p.m. to 10 p.m. schedule fits neatly around other plans.

Skip it if you want a low-cost attraction, a long story, or a calm activity. The best value comes when your whole group is enthusiastic, you use both halves of the session, and you stay for food, drinks, or table games afterward. For the right group, this is a lively hour with enough shared competition to keep the conversation going long after the zombies are gone.

FAQ

Where does the Navrtar VR experience take place?

It takes place at Navrtar, Dickens Yard, Longfield Avenue, London W5 2UQ, UK.

How long does the activity last?

The experience lasts approximately one hour.

What does the session include?

The first half includes multiplayer mini-games. The second half is a zombie-shooting mission called Contagion VR 2150 in a 2,000-square-foot arena.

How many people can join?

The activity has a maximum group size of six travelers.

Is the experience suitable for children?

It is described as suitable for older kids and adults. Very young children are not specifically listed as suitable participants.

Are food and drinks included?

No. You can buy food and drinks in the bar area at your own expense after the VR session.

Can I cancel for a full refund?

Yes. You can cancel at least 24 hours before the start time for a full refund. Cancellations or changes made less than 24 hours before the start time are not accepted for a refund.

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